Spectrum Control Inc. introduces Space Grade EMI filters that meet the stringent requirements of existing and emerging space technologies. Available in feed-thru, Pi, and L circuits in panel mount and surface mount packages (SMT), the EMI filters deliver high reliability and durability in satellite systems, spacecraft, antenna arrays, launch systems, orbital infrastructure, surveillance and tracking, […]
Applications
Analog switch series offers enhanced monitoring in 1.8 V systems
Nexperia introduced a new series of 4- and 8-channel analog switches designed to monitor and protect 1.8 V electronic systems. This series of multiplexers includes AEC-Q100-qualified variants intended for use in automotive applications as well as standard versions suitable for a broader range of consumer and industrial applications including sensor monitoring and diagnostics, enterprise computing, […]
Next-gen op amps meet reliability requirements of AEC-Q100 Grade 1
NOVOSENSE Microelectronics has launched its new NSOPA series of general-purpose operational amplifiers. Engineered for automotive and industrial applications, these amplifiers can be widely used for signal conditioning of voltage, current, temperature, and other signals, OBC/DC-DC/PDU, traction inverters, BMS, thermal management, BCM, industrial automation, photovoltaic inverters, motor drivers, digital power supplies and charging stations. The inaugural […]
Socket for optoelectronic module
Quickly and easily socket your optoelectronic module (BGA64, 0.45mm pitch, 7.7x10mm size) and verify the performance equivalent to the direct solder version using a high-performance spring pin with low inductance of 0.17nH that operates from -40C to +120C.
RFCMOS, one-chip family for software-defined radar
NXP Semiconductors N.V. announced an extension of its automotive radar one-chip family. The new SAF86xx monolithically integrates a high-performance radar transceiver, a multi-core radar processor, and a MACsec hardware engine for state-of-the-art secure data communication over Automotive Ethernet. Combined with NXP’s S32 high-performance processors, vehicle network connectivity, and power management, the full system solution paves […]
IoT front end module designed in adherence to Thread and Matter
pSemi Corporation announced the introduction of their smallest PA-LNA-SW Internet of Things (IoT) front-end module (FEM): the PE562212. Designed in adherence to the Thread and Matter protocols, industry frameworks that focus on simplifying connected experiences, PE562212 is an ultra-compact multi-protocol 2.4 GHz FEM that enables a variety of connectivity options for IoT devices. With a […]
Automotive-grade UWB RF switch consumes <90 nA of current
pSemi Corporation announced it is expanding its automotive connectivity product portfolio by introducing the PE423211, an automotive-grade ultra-wideband (UWB) RF switch. The new module offers the industry’s lowest power consumption—at the lowest insertion and return loss, and the highest isolation widest broadband frequency support—making it an ideal solution for the automotive industry. Manufactured on pSemi’s UltraCMOS process, a […]
What are the computational requirements of immersive audio?
There are several ways to implement immersive audio, each with different computational and hardware needs. Calculation of the head-related transfer function (HRTF) is an important aspect of deploying immersive audio. This FAQ begins by detailing what an HRTF is, looks at an open-source program for calculating HRTF, and then considers how cameras and inertial measurement […]
What’s the difference between object- and channel-based audio?
Immersive audio uses various channel- and object-based techniques to deliver a high-quality listening experience. There are three general categories of spatial audio: channel-based audio (CBA), object-based audio (OBA), and scene-based audio (SBA) — that’s the next generation of OBA. CBA is the simplest form of spatial audio, but it’s not immersive. The basic form of […]
What codecs are there for immersive and 3D audio?
Immersive audio is a three-dimensional (3D) sound field created by combining lateral and overhead speakers. A variety of industry standard and custom codecs are available for implementing immersive audio. This FAQ reviews the operation of the MPEG-H Audio (universal immersive audio coding) codec and the still-under-development MPEG-I Immersive Audio (compressed representation for virtual and augmented […]